
Final Render

Rendered in Zbrush, Layer adjustments composed within Adobe Photoshop.

Character Rig - Low Polygon Wireframe - Rig Under Character - Textured + Normal Map Final Pose within Autodesk Maya.

Normal & Diffuse map from ZBrush scuplt.
Created at Playback Interactive - Created for "Hardballers" a mobile game prototype. The character needed to be as detailed as possible with the lowest possible poly count. Software: Maya, Zbrush & Photoshop.
Final Render
Character Rig - Low Polygon Wireframe - Rig Under Character - Textured + Normal Map Final Pose within Autodesk Maya.
Normal & Diffuse map from ZBrush scuplt.